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DRAGON.REF
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1997-06-26
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607 lines
;For the Dragon Tooth Cult and their evil!
;And for Pap, who is the ultimate evil in real life. He cuts kids.
@#barman
@do moveback
@if bitcheck `t18 2 0 then do
@begin
@do saybar
`0One Eye: `2Get lost, punk...
@closescript
@end
@if `i73 > 0 then do
@begin
@do saybar
`0One Eye: `2Haw! Long time no see.... you did yourself proud.
@closescript
@end
@show
`r0`c `r1 `%Talking to One Eye `r0
`0"Get lost, punk..." `2he grunts.
`k `$"And anger my master, Phineaus?" `2you cooly reply.
`k `2His voice quickly changes tone. `0"So you are he. Alright, come
with me."
`k`c `r1 The Flying Machine `r0
`2One Eye takes you to the roof - where a strange contraption is sitting
on a landing pad of sorts.
`k `0"It's me special invention! With this I can drop you on the cliffs
near the Koshi village, and you can sneak in!"
`k `%THE JOURNEY IS THRILLING! `2And you only get airsick once...
`2 At the right time you jump overboard... One Eye waves as he sails
away...
`k
@do map is 195
@do x is 58
@do y is 14
@loadmap &map
@drawmap
@update
@#old
@do moveback
@if `p07 > -99 then do
@begin
@do saybar
Phineaus: `2Hey, you don't look that evil! Get out!! GUARDS!!!!
@closescript
@end
@if bitcheck `t18 7 1 then do
@begin
@do saybar
`0Phineaus: `2You RULE!
@closescript
@end
@if bitcheck `t18 2 1 then do
@begin
;does he have the wand?
@if `i73 < 1 then do
@begin
@do saybar
Phineaus: `2Bring me the smackrod!
@closescript
@end
@do saybar
@show
`r0`c `r1 `%TALKING WITH EVIL INCARNATE `r0
`4 `$"I have the Smackrod as I swore I would master."
`k `%"Exellent my s&boy...exellent. Without this, the Koshi shall never
defeat us!!!" `4the old man cackles in delight.
`k `%"Hell, why don't you keep the damn rod, after all.. you will lead my
minions into battle from now on! I'm making you the general of all my
armies!"
`k `%YOU GET 500 QUEST POINTS AND 10,000 EXPERIENCE!
`$You have won this game as evil. But this doesn't have to be the end..
using your new powers why not run throughout the world creating havoc and
disaster?
`k
@bitset `t18 7 1
@do `p18 + 500
@do `p01 + 10000
@do `p02 is `p03
@do addlog
`r1 `r0 `0`n`% has stolen the Smackrod and become a hero! `r1 `r0
@writefile lognow.txt
`2-`0=`2-`%=`2-`0=`2-
@drawmap
@update
@closescript
@end
@show
`r0`c `r1 `%TALKING WITH EVIL INCARNATE `r0
`4 A man with a scarred face and more than a few teeth missing grins at
you eerily.
@if bitcheck `t18 1 0 then do
@begin
@show
`%"Do you know me, s&boy?" `4the shady character asks you.
`k `$"Um.. no sir.. should I?" `4you stammer.
`k `%"Of course you should!" `4he spits, apparently insulted to some
degree, `%"I run this whole organization!"
`k `4The man continues to educate you in the way of the Cult.. you find
out his name is Phineaus Crane.
`k `4Before dismissing you, he whispers something in your ear. `%"You
are the one I've chosen."
`k
@bitset `t18 1 1
@drawmap
@update
@closescript
@end
@if `p18 < 100 then do
@begin
@show
`4Phineaus stares at you awhile. `%"You are not ready for the mission I
am preparing you for. You need to have 100 quests completed before you
will be qualified sufficiently."
`k
@drawmap
@update
@closescript
@end
@show
`%"Are you ready for your greatest quest ever, my son?"
@do `v01 is 1
@do write
`x`x
@choice
Yes, why yes, yes indeed!
Not exactly - maybe tomorrow...
@if response is 1 then do
@begin
@show
`\`\ `%"Good. Very good.. It is true we have stolen the Koshi's Gryphon
moon, but there is one more thing we need to take from them. It is called
the Smackrod. This strange and magical item they have created has the
power to teleport short distances... very useful."
`k `$"Ok.. I'll steal the Smackrod for you... But where is it?"
`k `%"The Koshi live high in the mountains west of Arrisville. You could
try to sneak in, or talk to a man I have stationed in Bonetown.. a man
you shouldn't have too much trouble finding, we call him One Eye. He
has something that could help."
`k `$"I will bring it back, my master." `4you vow.
`k
@bitset `t18 2 1
@drawmap
@update
@closescript
@end
@if responce is 2 then do
@begin
@show
`\`\ `%"Come back when you are ready."
`\`k
@end
@drawmap
@update
@#enter
@do map is 708
@do x is 10
@do y is 9
@loadmap &map
@drawmap
@update
@if bitcheck `t17 5 1 then do
@begin
@if `p07 > 50 then do
@begin
@do saybar
You sneak into the inner sanctum while no one is looking...
@closescript
@end
@end
@do saybar
Ahh... the pride and joy of the Dragon Tooth Cult!
@#gryphon
@do moveback
@if `p07 < 50 then do
@begin
@do saybar
Ha ha! You must fight to keep this treasure safe.
@closescript
@end
@if bitcheck `t17 7 1 then do
@begin
@do saybar
`0Ahh, the memories...
@closescript
@end
@if bitcheck `t17 6 1 then do
@begin
@if `i72 < 1 then do
@begin
@do `i72 is 1
@do saybar
`0You grab the `%Gryphon Moon`0! (again...)
@closescript
@end
@do saybar
`0You better take the `%Gryphon Moon`0 back to the Koshi, quick!
@closescript
@end
@if bitcheck `t17 5 1 then do
@begin
@bitset `t17 6 1
@do saybar
`0You find the `%Gryphon Moon`2!
@do `i72 is 1
@closescript
@end
@#STORE
;The weapons store in the castle
@if bitcheck `t18 0 1 then do
@begin
@do moveback
@offmap
@busy
@show
`r0`c `r1 Dragon Tooth Weapons `r0
@buymanager
68
69
70
71
55
@drawmap
@update
@closescript
@end
;If not a member
@do saybar
`2Looks like the Dragon Tooth's weapons...
@do moveback
@#random
@if `i67 > 0 then do
@begin
@do `s01 is s&armour
@if `s01 not Disguise then do
@begin
@do map is 59
@do x is 36
@do y is 8
@do `i72 is 0
@do `p02 / 3
@loadmap &map
@show
`r0`c `r1 `%A problem `r0
`0"Hey you! Come here for a second!" `2a guard yells.
`k `$"Who me?"
`0"Yeah! Who are you? What are you doing here?"
@do write
`x`x
@do `v01 is 1
@choice
I work on boats.
I clean stables.
I just forgot to put on my disguise!
@show
`\`\ `0"Get him!!!!" `2yells the guard.
`4They beat you unconscious.
`k
@drawmap
@update
@do saybar
Where are you? Your head really hurts.
@closescript
@end
@do saybar
A guard waves you through, he is fooled!
@end
@#GUARD1
;Guard on the beach
@do saybar
`0"Welcome to our Island."
@do moveback
@#CASTLE
;The evil castle for the Dragon Tooth
@if `i67 > 0 then do
@begin
@do map is 707
@do x is 10
@do y is 11
@loadmap &map
@drawmap
@update
@do saybar
You sneak into the Castle! Better be careful...
@closescript
@end
@do moveback
@offmap
@do `v01 is 1
@show
`r0`c `r1 Dragon Tooth Castle `r0
`2The castle is huge! Various shields and crests hang on its sides, as
well as bodies! The ominous gates send a chill down your spine as you
enter. The gatekeeper on the inside eyes you.
`0"You, what is your business here?" `2he asks.
@DO WRITE
`x`x
@CHOICE
-`t18 0 Join them
+`t18 0 See how you're doing
Leave
@if response is 1 then do
@begin
@show
`\`\ `0"You look like you might be able to join us. But to do so you
must prove yourself." `2he says.
`k `$"I .. I'm ready." `2you tell him.
`0"Very well, we have someone for you to kill. Do so, and we'll let you
join."
`\`k `%They drag a bleeding body outside... it's a Koshi man! His wings are
torn off.
`\`k
@do goto JOINB
@end
@if response is 2 then do
;First level
@begin
@if `p07 > -20 then do
@begin
@show
`\`\ `0"You need to work MUCH harder!! You're so nice you might as well go
work with the Koshi. Go hurt some people damnit!" `2he tells you.
`\`k
@do goto castle
@end
;Next level
@if `p07 > -40 then do
@begin
@show
`\`\ `0"Well, you've been doing better lately. But try getting more money
as well, we can't do our evil quests without funding!" `2he laughs.
`\`k
@do goto castle
@end
;Again up
@if `p07 > -60 then do
@begin
@do `s01 is rape
@if `v06 is 1 then `s01 is pillaging
@show
`\`\ `0"I beginning to like your style a bit. A little `s01 here, a bit of
stealing there and it's cool. Keep it up and you'll be rising in the
ranks soon." `2he tells you.
`\`k
@do goto castle
@end
;Again ..
@if `p07 > -80 then do
@begin
@show
`\`\ `0"The cult is beginning to owe a lot to you `n`0. Be patient and
continue your deeds, soon you will rise up to our honored ranks. Now go
do death my brother." `2he informs you.
`\`k
@do goto castle
@end
;Once more
@if `p07 > -100 then do
@begin
@show
`\`\ `0"`n my friend, I have nominated you for our honor ranks. Even now
the council is discussing your fate. Be diligent now and continue your
strife, and soon you will find a new light." `2the gatekeeper tells you.
`\`k
@do goto castle
@end
;If they're really cool
@if `p07 < -99 then do
@begin
@show
`\`\ `2The gatekeeper looks up at you and smiles.
`0"I have a surprise for you my child. Come this way." `2He leads you
through the giant wooden doors ...
`\`k
@loadmap 707
@do map is 707
@do x is 10
@do y is 11
@end
@end
@drawmap
@update
@#CULTJOIN
;You win the fight
@bitset `t18 0 1
@show
`r0`c `r1 Joining the Cult `r0
`2You stand proud of your victory! Around you in the courtyard a few
other members cheer at your triumph. The gatekeeper comes to you.
`0"Good show there warrior. You may now join our ranks and fight for
the good of the cult." `2he says.
`0"Someday, ya might even be able to help us rid the earth of the
plague we call the Koshi."
`\`k
@do goto castle
@#JOINB
;Fighting to join the Dragon Tooth Cult
@fight
;name
Captured Koshi Warrior
;string said when you see him
You prepare to take on the wounded warrior, with s&weapon ready.
;power move kill string
`$"Stupid Koshi" `2you shout.
;sex - 1 is male, 2 is female, 3 is it
3
;weapon and strength for the weapon, up to 5
punches you|78
kicks you in the gut|80
throws you across the courtyard|91
NONE|NONE
NONE|NONE
;defense
32
;gold reward
0
;experience
1
;hit points
120
;if win: ref file|name or NONE
DRAGON.REF|CULTJOIN
;if lose: ref file|name or NONE
GAMETXT.REF|DIE
;if runs: ref file|name or NONE
DRAGON.REF|CULTRUN
@drawmap
@update
@#CULTRUN
@pauseoff
@show
`\`\`r0`c `r1 RUN? `r0
`2The guards laugh at your cowardice. They decide not to let you join.
`k
@drawmap
@update
@#TRAVEL
;Getting off the island
@do moveback
@busy
@DO `v01 is 1
@SHOW
`r0`c `r1 Looks like a Warship `r0
`2A man with a big sword greets you `0"Where would you like us to
drop you off?"
@DO WRITE
`x`x
@CHOICE
<`p07 -99 ArrisVille
PortTown
<`p07 -99 FlagCity
Sosen Village
Don't want to leave yet
@if response is 1 then do
;Going to ArrisVille
@begin
@Show
`\`\ `0"I don't like the prince there .. but let's go!" `2He replies.
`\`k
@loadmap 444
@do map is 444
@do x is 66
@do y is 19
@DRAWMAP
@DO SAYBAR
`2Welcome to Arrisville.
@UPDATE
@CLOSESCRIPT
@end
@if response is 2 then do
;Going to PortTown
@begin
@show
`\`\ `0"Okay, that's a nice town to raid."
`\`k
@loadmap 152
@do map is 152
@do x is 38
@do y is 2
@DRAWMAP
@DO SAYBAR
`2Welcome to PortTown.
@UPDATE
@CLOSESCRIPT
@end
@if response is 3 then do
;Going to FlagCity
@begin
@show
`\`\ `0"Those stupid flags, okay let's go."
`\`k
@loadmap 71
@do map is 71
@do x is 38
@do y is 14
@DRAWMAP
@DO SAYBAR
`2Welcome to FlagCity.
@UPDATE
@CLOSESCRIPT
@end
@if response is 4 then do
@begin
@show
`\`\ `0"It's a little place, with plenty of money for us!"
`\`k
@loadmap 536
@do map is 536
@do x is 40
@do y is 18
@DRAWMAP
@DO SAYBAR
`2Welcome to Sosen Village.
@UPDATE
@CLOSESCRIPT
@end
@drawmap
@update
@#nomore